Age I
ARMENIANS
Age II
CILICIANS
ARABS
GEORGIANS
SELJUKS
PERSIANS
Age III
ARMENIANS
¶
ARMENIANS I
Your
army
in your
communities
has +1
strength bonus
After
researching
/
borrowing
a
military
/
cultural technology
, gain enough
faith
to reach your maximum
After you draw any number of
neutral
from the bag,
transfer
them into any of your
resource
warehouses
During
overcoming adversities
, after bag preparation, you may add any number of
faith
to it
¶
ARMENIANS III
2
Discard
3
experience
to
deactivate
1
recurrent technology
/
recurrent nation ability
After
spreading
your religion to a
with a foreign
relic
, gain
and 1
experience
for each
action
on your player mat in the
barracks area
Inflict
5
damage
to your structures.
Gain
as many available
military units
of one type as the number of
communities
you control
Gain
for each of your
damaged
structure