Age I
VIKINGS
SAXONS
FRISIANS
BALTS
Age II
DANES
SWEDES
NORWEGIANS
SAXONIANS
ANGLO-SAXONS
Age III
DANES
ENGLISH
GERMANS
SCOTS
¶
Age II
3
2
2
+1
1-2
Cogs
Recruit
in shipyards: 1
= 2
+ 1
+ 10
You may perform any
main actions
requiring ≥ 2
action
, using
experience
.
In this case, you may combine action cubes and experience cubes
Kalmar Union
If during the achievement phase you placed at least 1
experience
on an
event
, add 1 more
from the box to the same card
Christianization
•
Change
your
to
CHRISTIANITY
as a free action.
• Gain 3
experience
¶
DANES III
War with the Hanseatic League
When any player
trades
, gain 1
for each completed
trade transaction
Code of Jutland
After winning a
battle
, gain
for each of your
faith
Spend any number of sets of 1
experience
and 1
faith
, gain 5
for each set
Gain
for each
with your
vessel