Once finished the maneuver, the active player may attack with one's army the units or structures of another player. In this case, the active player is the attacker, and the attacked player is the defender.
During the battle the attacker army attacks the defender army. The defender army counterattacks if the attacker is located within the attack range of the defender.
Each fighter calculates the strength of their army and prepares the corresponding number of attack cubes and/or
defense cubes. Both fighters put their cubes into the bag. The attacker then mixes the bag and draws the defined number of cubes at random, without looking. Each fighter deals to the opponent a number of damage equal to the number of their own cubes drawn from the bag.
Let's look at the battle step by step:
Each fighter prepares a number of attack / defense cubes equal to the strength of their engaged army:
If the attack range of the units lets you attack the enemy, those units are active in the battle. Take attack cubes for active units, and
defense cubes - for the inactive ones. However, both sides may opt out from adding defense
to the bag.
Once every fighter has prepared one's cubes, the attacker puts all the cubes to the bag.
Conversion is an action that allows one of the enemy units to switch to your side.
This stage occurs only if the defender has the conversion action available.
The attacker mixes the cubes in the bag thoroughly. They randomly draw from the bag any number of cubes from one up to the value of courage of their (attacker) army.
If the attacker decides to draw fewer cubes than the value of defender army courage, the defender may draw additional cubes. In this case, the number of final draw is limited to the value of defender army courage.
The cubes drawn from the bag symbolize the success of each side and show the extent of the military losses.
You deal 1 damage to the enemy target for each of your attack cubes drawn. In order to destroy the enemy object, you need to deal as much damage as the number of hit points this object has. For instance, usually you have to deal 1 damage to destroy 1 unit, 3 damage to destroy a city and 4 damage - to destroy a castle.
The enemy deals the damage to your army as well. Lost units are removed from the map for both fighters at the same time.
Recovery is the action that allows you to cancel 1 damage you have taken, so that one of your units may be returned back to the map.
This stage occurs only if one of the fighters has the recovery action available. If both fighters have recovery, the defender performs it first.
You win the battle if you destroy all enemy units and structures involved in this battle.
Possible outcomes:
During resolution, you may gain experience cubes and Glory if you meet your
government or
technology requirements.
The army of Laura of 3 spearmen units attacks the army of Alex of 2 cavalrymen units.
Laura is the attacker, she prepares her cubes:
+3Alex is the defender, he prepares his attack cubes as well:
+2Laura puts all 8 cubes into the bag and mixes them thoroughly. Laura's army has a courage value of 3, so she can draw between one and three cubes from the bag. She drew three cubes at once: two green and one purple. So the battle losses are -2 cavalrymen for Alex (for 2 cubes of Laura), -1 spearmen for Laura (for 1 cubes of Alex).
Therefore, Laura is the winner of this battle, as her army destroyed all the units of Alex. This battle was quite favorable for Laura, as spearmen are cheaper and weaker than cavalrymen, but at the same time they are effective against cavalrymen.
Army А of Alex attacks the army B of Albert. Army B consists of melee units, therefore, the enemy army is out of its attack range.
Alex is the attacker, he prepares his cubes:
+3Albert is the defender, he prepares his cubes:
+3Alex mixes those 8 cubes in the bag and draws 3 cubes. They are 2 purple and 1 neutral.
Therefore, Alex causes losses to Albert, removing his 2 swordsmen units.
Since Albert has a DEMOCRACY government, he attempts to recover his losses by performing a recovery action. He randomly draws 2 cubes from the bag: 1 of his own cubes and 1 neutral cube.
Therefore, he passes the check and places his lost swordsmen unit on the adjacent hex. He puts his just drawn cube on his DEMOCRACY card, getting experience, and discards the neutral cube drawn.
When structures are involved in battle, special siege rules apply.
Laura moves her army A, combining it with army B and finishing the maneuver on a hex adjacent to Alex's city. She can have 5 units in a single army because she has a castle, which increases the army size limit. She then declares an attack on city D with the newly combined army C.
Laura is the attacker, she prepares her cubes:
+5Alex is the defender, he prepares his attack cubes as well:
+1Laura uses her FABIAN TACTIC technology, discarding 4 green and 4 purple cubes. The remaining cubes are added to the bag.
Before the battle, Alex performs a conversion action, due to his THEOCRACY. Since Laura's army is located in a province with Alex's religious community, he draws 1 cube from the bag instead of 2. He draws a defense . Since no enemy cube was drawn, the conversion is successful and the defense cube is discarded.
Alex converts one of Laura's units: he discards Laura's catapult, places his own catapult on an adjacent hex, and depletes it. The converted unit does not participate in this battle.
Although Alex converted the catapult, Laura still has 4 active units in her army. In addition, the SIEGE TOWER technology grants her army +1 courage. Therefore, she draws 5 cubes from the bag: 4 green and 1 purple. Laura uses TRAINED ARMY, returning the purple cube to the bag and drawing a new one, which is green. She now has 5 green cubes, allowing her to deal 5 damage.
While dealing damage, Laura first destroys 1 building that already has a black cube, as it has 0 hit points. She then allocates her 5 damage to destroy 1 swordsman, 1 peasant, 1 building, and the city with 2 hit points. Thanks to her SIEGE TOWER technology, Laura ignores the destruction priority and bypasses the wall. Alex does not destroy any of Laura's units, while the destroyed city and buildings are returned to his player mat.
Without the SIEGE TOWER technology, Laura would not have been
able to destroy the city due to insufficient damage. Since the city is destroyed, Laura acquires the MIGHTINESS achievement.
Alex returns 1 action to the supply on his mat and no longer pays additional consumption for the destroyed city.