Choose one of your undepleted armies and move it up to its movement points across the map. You cannot move through or finish your movement in hexes with enemy objects.
Once your army reaches the destination hex, place 1 depletion cube on it. This army becomes depleted, and all its units become depleted units.
You can split your army - take some units from your army on one hex and move them to another hex, forming a new army. The units remaining in the initial army are not depleted and can still move this round. Alternatively, you can drop units on hexes along the way while moving.
Mike splits 2 cavalrymen units, moves them to the adjacent hex, and puts a depletion cube on this new army. The initial army with 1 cavalrymen unit and 1 archer unit does not get a depletion cube.
You can combine your armies - move your army to the hex with your another army and merge the units of the same types in separate piles. Or you pick up your undepleted units along the way of your army, and combine them on the destination hex. Make sure to move no further than the movement points of the slowest unit among the moved ones. Usually those are the units that start the movement.
Nadia starts the movement with her army of 2 cavalrymen units and moves through the hexes with her other armies. She picks up 1 cavalrymen unit from each hex along the way. As a result, her new army of 4 cavalrymen units land on the destination hex, receives a depletion cube and is ready to attack.
Vessels can be placed at and move through sea and ocean hexes only. Peasants may enter a sea hex by spending 2 movement points. Other land units require ferrying to cross water.
Mike maneuvers his galley, moving it 5 hexes away. The first two hexes are through the ocean, followed by movement through the sea on an explored province tile, and finishing in the ocean. From that spot, it attacks a swordsman unit that is within its attack range.
Your vessels can ferry your land units across seas and oceans (even if vessels are depleted).
During a maneuver, your land units may move to a hex with a vessel or to any hex adjacent to a vessel, spending 0 movement points, regardless of the terrain type (sea, ocean, mountains, swamp, or unexplored hex).
Each player starts with a starting province with the capital. You need to explore new territory in order to expand your realm.
Only military units can explore and move onto the new provinces.
In order to move onto the unexplored province, choose the army to maneuver and claim the exact hex where you would like to land on. Then flip the
province tile and decide exactly how you want to place it on the map. If there are sea hexes on the tile, then
If those two conditions are impossible to meet at once, fulfill one at least (first is of higher priority).
If your army cannot move onto the claimed destination hex, it stays in its current position.
Once explored a province, you also place the relic token there and draw the
event card:
Each province tile shows a relic symbol - either solid or outlined. This symbol determines whether you place a relic on the newly explored province. The game uses exactly [number of players + 1] relics total. When placing a relic, draw a random one from the bag containing all unused relics.
1. Solid symbol: place a relic here if there are still relics to be placed in this game.
2. Outlined symbol: place a relic here only when the number of relics left to place exceeds the number of unexplored provinces remaining.
Flip the top card from the event deck and place it in a row of up to three cards. If the row of three cards is completed - begin another row.
Take one of your voting cubes from the bank and place it on the new event card.
Alex maneuvers his swordsmen unit onto the unexplored province. He claims he would like to move it to the hex A, and flips the province tile.
Alex considers different options while placing a tile, and decides he needs to obtain a relic more than to have an access to the forest. Therefore, he rotates the tile, places a relic on a hex with its symbol, moves his swordsmen and puts a depletion cube there.
Alex draws a top card of the event deck and puts it face up next to the previous event card. After that, he places his voting cube from the bank on this new event card.