TRADE EMBARGO
Inflict
corruption
on the
market area
and the
city area
malfunction
to half of your
Gain
3
for each unique
attack class (
)
of your
2
for each of your
action
on the
game map
VOLCANIC ERUPTION
Inflict
calamity
on 4 mountain hexes in your
corruption
on the
meadery area
and the area with 3
action
Gain
1
adjacent to your
action
on the
technology grid
2
for each of your
experience
VASSAL REVOLT
Inflict
rebels
on 3 of your
damage
to each of your
city
and
castle
Gain
1
spearman
for each unique
class (
)
of your
1
for every 2
in your warehouse
SIMONY
Inflict
corruption
on the
meadery area
and the area with 3
action
calamity
on 4 hexes adjacent to your
Gain
10
for each of your empty
warehouses
2
faith
for each unique
class (
)
of your
SUMPTUARY LAW
Inflict
corruption
on the
artisan workshop area
and the
dockyard area
calamity
on 4 forest hexes in your
Gain
2
for each of your
action
on the
game map
1
for each of your
faith
BLASPHEMY
Inflict
calamity
on 4 hexes adjacent to your
heresy
in each of your
with enemy
Gain
1
for each of your
faith
1
experience
for every 3 of your
MONOPOLY
Inflict
corruption
on each of your warehouses that has more than 5
or 5
malfunction
to all your
Gain
1
for each of your
1
experience
for every 20
in your treasury
DIVERSION
Inflict
damage
to 4 of your
adjacent to enemy
corruption
on each of your warehouses that has more than 5
or 5
Gain
1
experience
for each of your empty
warehouses
2
for each unique
class (
)
of your
METEORITE FALL
Inflict
damage
to 4 of your
in
with enemy
heresy
in each of your
with foreign
Gain
3
for each of your
2
for each of your
DESERTION
Inflict
rebels
on 3 of your
malfunction
to all your
Gain
1
for each of your
2
faith
for each of your
action
on the
technology grid
CIVIL WAR
Inflict
rebels
on 3 of your
in foreign
calamity
on 4 mountain hexes in your
Gain
1
swordsman
for every 2 of your
1
archer
for each unique
type (
)
of your
DEFALCATION
Inflict
corruption
on each of your empty
or
warehouses
malfunction
to all your
Gain
1
building
for each unique
class (
)
of your
1
for every 10
in your treasury
BRIBERY
Inflict
corruption
on the
market area
and
siege workshop area
malfunction
to all your
Gain
8
for each unique
class (
)
of your
1
for every 2
in your
cities
and
castles
LOSS OF LOYALTY
Inflict
damage
to 4 of your
adjacent to the sea or ocean
corruption
on the
forge area
and
barracks area
Gain
1
for each unique
class (
)
of your
2
for each of your
action
on the
market area
CENSORSHIP OF IDEAS
Inflict
malfunction
to all your
heresy
in 3 foreign
Gain
2
for each of your
action
on the
barracks area
and
siege workshop area
1
cavalryman
for each of your
with your
FESTIVAL
Inflict
damage
to each of your
cities
and
castles
corruption
on the
market area
and
city area
Gain
5
for each
in your
cities
and
castles
1
adjacent to your
action
on the
technology grid
STORM
Inflict
rebels
on 3 of your
calamity
on all sea hexes in your
Gain
2
for each sea hex in your
1
adjacent to your
action
on the
technology grid
WILDFIRES
Inflict
calamity
on 4 forest hexes in your
rebels
on 3 of your
Gain
1
building
for every 2 of your
2
for each of your
experience
TEMPEST
Inflict
calamity
on all sea hexes in your
rebels
on 3 of your
in foreign
Gain
3
for each of your
1
experience
for every 2 of your
RELIGIOUS WAR
Inflict
heresy
in each of your
with enemy
damage
to 4 of your
in foreign
Gain
1
for each
in your warehouse
1
catapult
for every 3 of your
military buildings
CULTURAL EXCHANGE
Inflict
heresy
in 3 foreign
damage
to 4 of your
in foreign
Gain
1
building
for each unique
class (
)
of your
1
adjacent to your
action
on the
technology grid
REVOLUTION
Inflict
rebels
on 4 of your
in your cities and castles
damage
to 4 of your
in
with enemy
Gain
2
for each of your
action
on the
barracks area
and
siege workshop area
1
for each of your
DOOMSDAY
Inflict
calamity
on 1 hex in each of your
heresy
in half of your
Gain
2
for each of your
faith
5
for each of your
active
POLICY SHIFT
Inflict
malfunction
to all your
rebels
on 4 of your
adjacent to your cities
Gain
1
building
for every 2
in your warehouse
5
for each of your
action
on the
barracks area
and
siege workshop area
SABOTAGE
Inflict
damage
to 4 of your
in foreign
rebels
on 3 of your
in
with a foreign
Gain
2
for each unique
class (
)
of your
3
for each of your empty
warehouses
TURMOIL
Inflict
rebels
on 4 of your
adjacent to your cities
malfunction
to all your
Gain
2
for each of your
experience
1
spearman
for every 2 of your
military buildings
POGROMS
Inflict
damage
to 4 of your
in
without your
heresy
in each of your
without your
Gain
2
for each of your
active
3
for each unique
attack class (
)
of your
APOSTASY
Inflict
heresy
in each of your
without your
calamity
on 4 hexes adjacent to your
Gain
2
for each of your
action
on the
technology grid
1
cavalryman
for each of your
active
ECLIPSE
Inflict
malfunction
to all your
corruption
on the
artisan workshop area
and
dockyard area
Gain
1
for each of your
1
for each hex of the
game map
with your
THEOPHANY
Inflict
malfunction
to all your
rebels
on 3 of your
Gain:
1
archer
for every 2 of your
faith
2
for each of your
EXCOMMUNICATION
Inflict
heresy
in each of your
without your
calamity
on all meadow hexes in your
Gain:
5
for each of your
1
adjacent to your
action
on the
technology grid
SCHISM
Inflict
heresy
in half of your
damage
to 4 of your
adjacent to enemy
Gain
1
for each of your
action
on the
technology grid
1
building
for every 2 of your
experience
OBSCURANTISM
Inflict
malfunction
to half of your
corruption
on each of your empty
and
warehouses
Gain
1
for each hex of the
game map
with your
2
faith
for each unique
attack class (
)
of your
FLOOD
Inflict
calamity
on all meadow hexes in your
corruption
on the
siege workshop area
and
market area
Gain
2
for each desert hex in your
1
experience
for each of your
active
UPRISING
Inflict
rebels
on 3 of your
in
with a foreign
calamity
on 1 hex in each of your
Gain
3
for each of your
1
swordsman
for each of your
RELIGIOUS PERSECUTION
Inflict
damage
to 4 of your
in foreign
heresy
in each of your
with a foreign city or castle
Gain
1
galley
for each of your
active
2
for each of your
RENAISSANCE
Inflict
heresy
in each of your
with foreign
damage
to 4 of your
in
without your
Gain
1
adjacent to your
action
on the
technology grid
2
for each of your
action
on the
technology grid
SCORCHED EARTH
Inflict
calamity
on 4 hexes adjacent to your
heresy
in each of your
without your
Gain
1
for each of your
2
faith
for each desert hex in your
INQUISITION
Inflict
malfunction
to all your
corruption
on the
forge area
and
barracks area
Gain
5
for each of your
1
for each of your
faith
EPIDEMIC
Inflict
malfunction
to all your
rebels
on 4 of your
in your cities or castles
Gain
1
faith
for each of your
action
on the
game map
1
experience
for every 2 of your
PIRATE RAID
Inflict
rebels
on 3 of your
damage
to 4 of your
adjacent to the sea or ocean
Gain
2
for each of your
action
on the
market area
1
catapult
for every 2 of your
ICONOCLASM
Inflict
heresy
in each of your
with a foreign city or castle
malfunction
to all your
Gain
1
adjacent to your
action
on the
technology grid
2
faith
for each of your
in an enemy