TRADE EMBARGO
Inflict
corruption
on the
market area
and the
city area
malfunction
to half of your
technologies
Gain
3
for each unique
attack class
of your
military units
for each of your
action
on the
game map
VOLCANIC ERUPTION
Inflict
calamity
on 4 mountain hexes in your
provinces
corruption
on the
meadery area
and the area with 3
action
Gain
1
science technology
adjacent to your
action
on the
technology grid
2
for each of your
experience
VASSAL REVOLT
Inflict
rebels
on 3 of your
cavalry units
damage
to each of your
city
and
castle
Gain
1
spearman
for each unique
class
of your
technologies
1
villager
for every 2
in your warehouses
SIMONY
Inflict
corruption
on the
meadery area
and the area with 3
action
calamity
on 4 hexes adjacent to your
armies
Gain
10
for each of your empty
resource warehouse
1
faith
for each unique
class
of your
technologies
SUMPTUARY LAW
Inflict
corruption
on the
artisan workshop area
and the
dockyard area
calamity
on 4 forest hexes in your
provinces
Gain
2
resources
for each of your
action
on the
game map
1
for each of your
faith
BLASPHEMY
Inflict
calamity
on 4 hexes adjacent to your
relics
heresy
in each of your
religious communities
with enemy
armies
Gain
1
for each of your
faith
1
experience
for every 3 of your
military units
MONOPOLY
Inflict
corruption
on each of your warehouses that has more than 5
or 5
malfunction
to all your
permanent technologies
Gain
1
for each of your
religious community
1
experience
for every 20
in your treasury
DIVERSION
Inflict
damage
to 4 of your
structures
adjacent to enemy
army
corruption
on each of your warehouses that has more than 5
or 5
Gain
1
experience
for each of your empty
resource
warehouse
2
for each unique
class
of your
military units
METEORITE FALL
Inflict
damage
to 4 of your
structures
in
provinces
with enemy
relics
heresy
in each of your
religious community
with foreign
relics
Gain
3
for each of your
relic
2
products
for each of your
science technology
DESERTION
Inflict
rebels
on 3 of your
melee military units
malfunction
to all your
cultural technologies
Gain
1
villager
for each of your
religious community
1
faith
for each of your
action
on the
technology grid
CIVIL WAR
Inflict
rebels
on 3 of your
military units
in foreign
religious community
calamity
on 4 mountain hexes in your
provinces
Gain
1
swordsman
for every 2 of your
religious community
1
archer
for each unique
type
of your
technologies
PLUNDER
Inflict
corruption
on each of your empty
resource
or
product
warehouses
malfunction
to all your
recurrent technologies
Gain
1
building
for each unique
class
of your
military units
for every 10
in your treasury
BRIBERY
Inflict
corruption
on the
market area
and
workshop area
malfunction
to all your
military technologies
Gain
8
for each unique
class
of your
military units
1
for every 2
villagers
in your
cities
and
castles
LOSS OF LOYALTY
Inflict
damage
to 4 of your
structures
adjacent to the sea or ocean
corruption
on the
forge area
and
barracks area
Gain
1
for each unique
class
of your
technologies
2
resources
for each of your
action
on the
market area
CENSORSHIP OF IDEAS
Inflict
malfunction
to all your
cultural technologies
heresy
in 3 foreign
provinces
Gain
2
resources
for each of your
action
on the
barracks area
and
workshop area
1
cavalryman
for each of your
religious community
with your
relic
FESTIVAL
Inflict
damage
to each of your
cities
and
castles
corruption
on the
market area
and
city area
Gain
5
for each
villager
in your
cities
and
castles
1
cultural technology
adjacent to your
action
on the
technology grid
STORM
Inflict
rebels
on 3 of your
vessels
calamity
on all sea hexes in your
provinces
Gain
2
for each sea hex in your
provinces
1
recurrent technology
adjacent to your
action
on the
technology grid
WILD FIRES
Inflict
calamity
on 4 forest hexes in your
provinces
rebels
on 3 of your
melee military units
Gain
1
building
for every 2 of your
religious community
2
for each of your
experience
TEMPEST
Inflict
calamity
on all sea hexes in your
provinces
rebels
on 3 of your
military units
in foreign
religious community
Gain
3
for each of your
relic
1
experience
for every 2 of your
vessels
RELIGIOUS WAR
Inflict
heresy
in each of your
religious community
with enemy
armies
damage
to 4 of your
structures
in foreign
religious community
Gain
for each
in your warehouses
1
catapult
for every 3 of your
military buildings
CULTURAL EXCHANGE
Inflict
heresy
in 3 foreign
provinces
damage
to 4 of your
structures
in foreign
provinces
Gain
1
building
for each unique
class
of your
technologies
1
cultural technology
adjacent to your
action
on the
technology grid
REVOLUTION
Inflict
rebels
on 4 of your
units
in your cities or castles
damage
to 4 of your
structures
in
provinces
with enemy
relics
Gain
for each of your
action
on the
barracks area
and
workshop area
1
for each of your
religious community
DOOMSDAY
Inflict
calamity
on 1 hex in each of your
religious community
heresy
in half of your
religious communities
Gain
2
for each of your
faith
for each of your
active
relic
POLICY SHIFT
Inflict
malfunction
to all your
permanent technologies
rebels
on 4 of your
units
adjacent to your cities
Gain
1
building
for every 2
in your warehouses
5
for each of your
action
on the
barracks area
and
workshop area
SABOTAGE
Inflict
damage
to 4 of your
structures
in foreign
provinces
rebels
on 3 of your
military units
in
provinces
with a foreign
relic
Gain
2
for each unique
class
of your
military units
for each of your empty
resource warehouse
TURMOIL
Inflict
rebels
on 4 of your
units
adjacent to your cities
malfunction
to all your
science technologies
Gain
2
for each of your
experience
1
spearman
for every 2 of your
military buildings
POGROMS
Inflict
damage
to 4 of your
structures
in
provinces
without your
armies
heresy
in each of your
religious community
without your
relic
Gain
2
for each of your
active
relic
for each unique
attack class
of your
military units
APOSTASY
Inflict
heresy
in each of your
religious community
without your
armies
calamity
on 4 hexes adjacent to your
relics
Gain
2
resources
for each of your
action
on the
technology grid
1
cavalryman
for each of your
active
relic
ECLIPSE
Inflict
malfunction
to all your
repeating technologies
corruption
on the
artisan workshop area
and
dockyard area
Gain
1
for each of your
religious community
for each hex of the
game map
with your
structures
THEOPHANY
Inflict
malfunction
to all your
military technologies
rebels
on 3 of your
cavalry units
Gain:
1
archer
for every 2 of your
faith
for each of your
religious community
EXCOMMUNICATION
Inflict
heresy
in each of your
religious community
without your
relic
calamity
on all meadow hexes in your
provinces
Gain:
5
for each of your
economic technology
1
military technology
adjacent to your
action
on the
technology grid
SCHISM
Inflict
heresy
in half of your
religious communities
damage
to 4 of your
structures
adjacent to enemy
armies
Gain
1
villager
for each of your
action
on the
technology grid
1
building
for every 2 of your
experience
OBSCURANTISM
Inflict
malfunction
to half of your
technologies
corruption
on each of your empty
resource
or
product
warehouses
Gain
1
for each hex of the
game map
with your
structures
2
faith
for each unique
attack class
of your
military units
FLOOD
Inflict
calamity
on all meadow hexes in your
provinces
corruption
on the
workshop area
and
market area
Gain
2
for each desert hex in your
provinces
1
experience
for each of your
active
relic
UPRISING
Inflict
rebels
on 3 of your
military units
in
provinces
with a foreign
relic
calamity
on 1 hex in each of your
religious community
Gain
3
for each of your
relic
1
swordsman
for each of your
military technology
RELIGIOUS PERSECUTION
Inflict
damage
to 4 of your
structures
in foreign
religious community
heresy
in each of your
religious community
with a foreign city or castle
Gain
1
galley
for each of your
active
relic
for each of your
cultural technology
RENAISSANCE
Inflict
heresy
in each of your
religious community
with foreign
relic
damage
to 4 of your
structures
in
provinces
without your
armies
Gain
1
science technology
adjacent to your
action
on the
technology grid
for each of your
action
on the
technology grid
SCORCHED EARTH
Inflict
calamity
on 4 hexes adjacent to your
armies
heresy
in each of your
religious community
without your
armies
Gain
for each of your
military unit
1
faith
for each desert hex in your
provinces
INQUISITION
Inflict
malfunction
to all your
science technologies
corruption
on the
forge area
and
barracks area
Gain
5
for each of your
religious community
1
for each of your
faith
EPIDEMIC
Inflict
malfunction
to all your
economic technologies
rebels
on 4 of your
units
in your cities or castles
Gain
1
faith
for each of your
action
on the
game map
1
experience
for every 2 of your
religious community
PIRATE RAID
Inflict
rebels
on 3 of your
vessels
damage
to 4 of your
structures
adjacent to the sea or ocean
Gain
for each of your
action
on the
market area
1
catapult
for every 3 of your
technologies
of the same
class
ICONOCLASM
Inflict
heresy
in each of your
religious community
with a foreign city or castle
malfunction
to all your
economic technologies
Gain
1
military technology
adjacent to your
action
on the
technology grid
1
faith
for each of your
military unit
in an enemy
province