¶
Wonders
¶
Old World
ALHAMBRA
5
10
When you
produce
,
gain
+1
of the same type
20
10
Gain
4
of each type
20
30
Gain
all buildings, then discard your 5
RIBAT SHARAF
5
10
Gain
4
Set a new price for 2 goods on the market
50
Sell
any number of goods, then you may
buy
any number of goods of any 2 types
TOWER
5
10
Gain
2
swordsmen
20
Recruit
any number of
of any types
10
50
Discard
all
depletion
from your
MONT-SAINT-MICHEL
10
Your
can
maneuver
through foreign objects
40
Replace
all of your
with available
military infantry units
5
40
Your
army
has +1
courage
BASILICA OF SAINT MARK
5
10
Use a
bag during
checks
10
20
Use a
bag during
checks
5
30
Gain
SOFIA OF KYYV
5
10
Gain
1 random
relic
10
20
All of your
relics
on the hex with the Wonder are considered
active
5
30
Overcome
all
adversities
from the game. Also,
convert
all
rebels
into your own units
UNIVERSITY OF BOLOGNA
10
Gain
the same number of
experience
as the number of stages of this Wonder constructed
10
20
All
on the
technology grid
are considered adjacent to
your
60
Gain
the
blessings
of each
on the
event grid
UNIVERSITY OF OXFORD
1
10
2
Before any of your
checks
, change its
complexity
by ±1
10
20
Gain
4
into your hand from any Age decks, then
discard
2 researched
5
30
You may use
experience
as
action
¶
Far East
SHWEDAGON PAGODA
1
10
Gain
4 buildings
10
10
Gain
all
100
Activate any area of your
player mat
always for 1
action
GUANGZHOU PORT
10
Your
vessels
have +2
movement points
10
30
Your
vessels
have +1
strength
5
50
Gain
5
vessels
available for you
FORBIDDEN CITY
All players resolve the
emergence of adversities
from the card you chose from the
event grid
20
2
Cancel
the effect of any
recurrent technology
5
5
Discard
all cards from the
technology grid
.
Gain
5
and
for each discarded card
ANGKOR WAT
10
Before any player (including you) draws cubes from any bag, make them draw ±1 cube
10
10
During the
losses stage
of a
battle
, your
ignore
1 damage
5
50
You may
acquire
achievements
, that are described on different cards belonging to the same
class